The Witcher 3 Wild Hunt

The Witcher 3 Wild Hunt With All Updates has been developed and published under the banner of CD PROJEKT RED. The original game was released on 18th May, 2015 and the latest update was released in March 2017.

The Witcher 3 Wild Hunt has been set in a fantasy world which is full of meaningful choices as well as some impactful results. You will be given the role of professional monster hunter, Geralt of Rivia. You have been given the task of to find the child of prophecy in a world rich with merchant cities. You need to hunt down a very wide variety of monsters from the savage beasts. In the quest of the child of prophecy you are required to fight against some of the furious rulers and different spirits of the wild world. This game has got a dynamic weather system plus a very impressive day/night cycle.

Gameplay :

System Requirements

  • Operating System: Windows 7/8/8.1/10

  • CPU: Intel Core i5 or later.

  • RAM: 6GB

  • Setup Size: 37 GB

  • Hard Disk Space: 40 GB


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Game Review :

  • Impressive role playing game.

  • Set in a fantasy world.

  • Play as a professional monster hunter.

  • Need to find the child of prophecy.

  • Need to fight against the furious leaders.

  • Need to fight against the spirits of the wild world.

  • Got dynamic weather system.

  • Got impressive day/night cycle.

Ovr. rating : 9.4/10

Review on pcworld : " The Witcher 3 is maybe the best open-world RPG ever made. I don’t say that lightly. This is my favorite genre, and my history with it stretches back nearly two decades.

But my patience with the genre wears somewhat thin. The promise of the open-world is more natural (and more engrossing) stories. Rather than being shuttled place to place, we’re allowed to live a character.

In reality, the open-world genre has made linear narrative hooks even more obvious, while exacerbating the issue by undercutting any sense of stakes, of pacing, of the things stories typically rely on. The Witcher 3’s main story is padded by hours of riding a horse across fields, of playing cards and participating in backroom brawls and running errands for villagers. And that (excellently-written) filler serves a purpose—it grounds Geralt in the world, lets us identify with him and his lifestyle as a player.

It’s a masquerade, though. At the end of the day there’s still a “main story,” regardless of how much CD Projekt tries to weave the various strings of Geralt’s “life” together. And those strings just don’t want to weave together—the stakes set up by one half are directly at odds with the leisurely pace of the other half.

The result: I’m convinced The Witcher 3 is near the top of some sort of plateaued curve. Like, at some point based on the amount of resources a developer can conceivably throw at a game, the amount of man-hours that can go into its creation, et cetera, we will have a “best open-world RPG.” The Witcher 3 is near that point. It does so many things better than its predecessors.

But there are still tons of issues, and the issues left over are things inherent to the way developers approach the genre. There is no “fix.” Not if we keep trying to reinvent a square wheel. "

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